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GorgonKnight

14
Posts
21
Following
A member registered Dec 19, 2022

Recent community posts

I'm glad to ask, speaking to people about their creations is pretty fun! I started playing a few hours ago and indeed character creation is a big boss. Seeing all the abilities is awesome. I am creating what I think to be the worst build but who knows? I created an unarmed unarmoured guy that uses charisma and does nothing but tell people what to do. The Jason from Fate Grand Order build. Hope your development goes well.

Hahaha I should have elaborated, does this game have any headpatting scenes in it? Can I headpat? Can I be headpatted? I like to compile a list of games with such things!

headpat

*Pat pat pat; warm caress; massaging the scalp with the fingers; headpat that is supported with the $16 AUD you are receiving after steam tax I spent to purchase the game.*

Hello developer man, headpats?

Good to hear that the letter can finally be delivered! That thing was quite pesky. Anyhow, I'm busier than expected so can't really be playing the new updates right now. I just wanted to know a few things since I like Suong.


What does Suong's powered up state mean?

Could you one day add a scene for Suong headpatting you? (You definitely should.) I'd love a mother daughter relationship between those two.


Hope your break goes well!

(1 edit)

I usually play once and then wait ages until the game is finished, but I can't skip out on the introduction of the capital!!!

Edit: Feels nice to have some recognise my level 167 from farming mimics

I hope they do. I'm personally waiting for the adult content patch.

Haha, yeah, most of the music is way too epic sounding for the beginning, it's perfect for boss fights with everything on the line though!

Hey Quentin, I wanted to tell you about the music I am planning to use in the future for myself. I've played a ton of RPGMAKER games and they are usually from Japan, their music tracks are always quite similar. This is because they have a ton of royalty free music composers that put their music on the web for free. You just have to research their license before use, this might be a bit troubling but there are tons of good music out there. Also, translation issues but Microsoft edge automatically translates Japanese into English for me.

The below link is a forum post I use for my music recommendations, most of the usage just requires you to credit them.

Japanese Music Compendium [70+] - Lemma Soft Forums (renai.us)

A good example of a music guy I use is called Youfulca otherwise known as Wingless Seraph with his website here:

Free Video Game Music and SoundFX:YouFulca/Wingless Seraph (wingless-seraph.net)

I hope this helps to give you more options in music!

Silver haired women haharhahrara

Thanks for the insight into your game.

I'll definitely revisit this game as time passes on! Around every couple of months, or whenever I see you've implemented a major patch. I'll be writing suggestions again and looking out for bugs when that time comes.

I have to admit it's pretty inspiring to see a solo game developer make a pretty ambitious game, I'm glad to see you work fast and seem to be quite passionate and consistent. I completely understand that you don't want to monetize, because then you have to start making the game based on your consumers preferences and not your own. 

Speed up button: I like the idea of combat being sped up when your agility is higher, I think this is the best option for making sure the player won't be spending too much time fighting weaker opponents.

Weapon parts crafting: I had a look at the anvil in the Riverstone Smith, and there is the ability to craft weapon parts, I missed that.

Helmets: I'm not entirely sure what the best option is either, perhaps the option you mentioned, or give the player the ability to toggle the helmet on/off whenever they want? I don't know if that is possible with just a button press in RPGMaker.

Fallout style limb system: If you were to add something like this, you could definitely make some 'gimmick' enemies that have high resistance to damage or has access to a powerful ability until you deplete the limbs health. For example: fighting a cyborg that has an inbuilt cannon inside their arm, they would deal tons of AOE damage until the cyborg's arm reaches 0 health.

I also want to mention Suong is the best character followed by Billy, then Helena. Helena's fire spell is super powerful with the [in flames] damage over time effect.

For sure, I think it'll take a while for more close-up scenes, but it'll be good to see scenes of mimic girls and the goat maid

Greetings to the Warden of Terra!

I enjoyed this game very much, it reminds me of sid meier's pirates, mount & blade warband, and the STALKER series.

I spent 15 hours in the first year completing most of the content, then I spent another 10 finishing absolutely everything I could find within the demo, except getting past age 13, I did not want to sit there constantly resting until I reached age 18. Anyways I'm going to copy and paste everything from my notepad that I typed out while playing the game, just organised it a little bit. I'm very excited for the full release!

Suggestions:

Combat -

Stances/Formations

For example:

  1. Normal stance: no advantages or disadvantages. 
  2. Defending stance: less damage taken, less damage dealt, more likely to be attacked. 
  3. Rage stance: more damage taken; more damage dealt. 
  4. Patient stance: slower turn speed, more accurate attacks

Fallout-style limb system: 4 body parts, head, chest, arms, legs. You can target a specific limb which costs accuracy but can deal debuffs or more damage to the enemy.

Skills tied to a weapon class: Perhaps when you reach 100 in weapon proficiency you can unlock a skill after finding a teacher for the weapon.

More stats listed about a weapon type or explanation for it, do swords and axes have a difference? I know axes deal the most damage, but are they slower? Is there a reason to use a sword rather than an axe?

Custom Ammo: Poison and fire arrows/bullets, changed mid-battle through battle inventory.

Information screens: How much health the enemy has left? How much critical% do i have? How much hit chance do i have against this enemy? How much estimated damage would i deal against this enemy? I think these abilities should be taught to you by someone or perhaps gained by becoming a cyborg, for example an analysing cyborg eye. Or a face accessory like the 'Scouter' from 'Dragon Ball Z'.

Personally, I like the combat the way it is, it just needs access to a few abilities and more battle inventory items. At least until later in the game, strong people like a custodian should make use of numerous abilities, and they should be countered by smart use of abilities rather than attack + high stats.

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Items -

Colour customisation for clothes, or just multiple items e.g., Black town dress, green town dress 

Helmets! You can still keep the face visible by making full-faced helmets slightly transparent or keep the visor open

Repeating crossbow

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Quality of Life -

Speed up button: Usually holding CTRL will speed up battle speed, or maybe pressing + and - on the keyboard will change ingame speed from 2x, 3x.

Radio: Ability to switch through the music while playing through the day

Relationship hints: I would like an addition of a hint/location of NPC events, for example whenever an event is available, a golden ! mark is beside them on the status screen.

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Other things -

Add a way for people to donate to you, e.g. paypal, uhh adding the game to steam and having a supporters DLC or something. Although I ended up looking through your wordpress page and read that you didn't want to do that, I can respect that.

Add a way to craft basic weapon parts, (there might already be, I just haven't found it if so.)

Ability to spare enemies? Not sure if a pacifist route would be something you'd like to implement, but it might be interesting.

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Complaints:

Mutated syringes sell for 50k silver to Mr White, it feels too high of a price as you can easily buy the best items in the demo from him in about 1-4 ingame weeks. I don't know if you plan to make alot more expensive items in the full game, but it just seems too much money for so little effort since you can just run and escape any encounters through the soviet bunker dungeon.

Beans are too rare; I think I bought it from somewhere once and never found it again. Even the innkeeper stopped selling baked beans and meat pies.

Kill reputation: I killed a bunch of chickens at the start of the game, and then the npcs were like "the sight of blood is exciting isn't it?" and "people are calling you the butcher of sinathir!" Later in the game I killed kobolds until I no longer loss mood from it, and nobody said anything. I love the reaction to ingame actions, but it's a bit funny to be called the butcher of sinathir for killing the same 4 chickens over and over for the course of many weeks.

Extra hints: I built an animal barn, but I don't know how to capture animals and put them in there, I think there should be a hint that appears when you place down new buildings/crafting stations on how to use them.

Wellness gains: really hard to get to higher wellness levels past level 6, and I don't think it is all that worth it, because it just seems to increase weekly stat gains at the end of the week, but these small gains are overshadowed by the gains you get from training with Mr White.

Dynamite combat sound: No kaboom sound effect :(

I fought Mr White 20 times, hoping that he would eventually give me the reward I so desired, but eventually I stopped fighting, and ended the game through the russian general, that is when I found out I unlocked lightbringer for defeating him 10 times, I think Mr White should have a different dialogue on the 10th time you beat him to let the player know they actually unlocked something.

Strong enemies combat: All they do is attack, need to make the boss fights more interesting. e.g. Mr White, the bridge dragon. As of now the combat is just endurance battles, bash each other until one of the fighters fall.

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Random stuff:

Stat Cap: I hope that you can go like JRPG style with stats and just raise them to 9999 or even 99999!!, because I'm on 1000 and only fighting a fraction of Mr White's power, how do you even fight in a great war with laser rifles, burrowing mechanical centipede things, high-tech futuristic stuff? Did he fight like he does now? Knight armour and sword and shield? I can't wait to see how powerful our enemies can be and how powerful our character can grow. I tried the anti-tank rifle with 0 skill against Mr White on my 11th fight with him, and I dealt 1 whole damage!!!!! Who is this guy?!?!

Mr White Learning: I trained like 50 times with him, got him as a friend, finally unlocked the learning tab from Mr White... and behold!! 'Basics of Farming'!!!!! Thanks Mr White. I wonder what he would teach you in the future versions.

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Conclusion:

Sorry for text dump haha.

Bugs:

John keeps reappearing after finishing the final 'baby steps' quest, whenever you leave map and enter again, he is back.


Using F12 to return to menu and reloading a save crashes the game, not that big a deal though.

 

Sometimes opening Mr White's shop makes the game crash, fixed in game by visiting another shopkeeper beforehand.

I played through (almost) the entire game, I only saw one other close-up scene, there is a bat lady in the cave system that you get access to after you clear the first two dungeons.